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CGI 2022 : Computer Graphics InternationalConference Series : Computer Graphics International | |||||||||||||||
Link: http://www.cgs-network.org/cgi22/ | |||||||||||||||
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Call For Papers | |||||||||||||||
CALL FOR PAPERS
COMPUTER GRAPHICS INTERNATIONAL CGI 2022, Geneva, Switzerland, 12-16 September, 2022 (VIRTUAL) Computer Graphics International (CGI) 2022 will be ONLINE from 12-16 September, 2022. CGI is one of the oldest annual international conferences on Computer Graphics in the world. Researchers are invited to share their experiences and novel achievements in various fields of Computer Graphics. Former CGI conferences have been held in Yokohama in Japan, Heraklion in Greece, Strasbourg in France, Sydney in Australia, Bintan in Indonesia and Calgary in Canada, and last year, CGI 2021 was virtual. This year, CGI2022 is organized by MIRALab, University of Geneva, Switzerland and supported by the Computer Graphics Society (CGS). The Visual Computer is the official journal of the Computer Graphics Society. THE CONFERENCE CGI2022 WILL BE VIRTUAL DUE TO THE CONTINUATION OF THE PANDEMIC WORLDWIDE IMPORTANT DATES Conference, Tutorials and Workshops September 12-16, 2022 Web site: http://www.cgs-network.org/cgi22/ Contact: cgi2022@miralab.ch Visual Computer papers submission Submission deadline: March 10, 2022, midnight CET Preliminary notification: April 15, 2022 Deadline to Receive Revised Papers From Authors: May 20, 2022 Final Notification of Revised Papers: July 5, 2022 CGI proceedings submission Submission deadline: June 5, 2022 Paper notification July 5, 2022 Camera-ready July 24, 2022 CALL FOR VISUAL COMPUTER JOURNAL PAPERS (FIRST CALL) The scientific program of the conference will include accepted papers from the first call for papers and these accepted papers will be published in the Visual Computer Journal (impact factor 2.52) by Springer-Verlag. The accepted papers from the second call for papers will be included in the CGI conference proceedings published by LNCS, Springer. Note that for both call for papers, the review process is double blind, which requires the paper and all supplemental materials to be anonymous. Ensure that self-referencing is anonymous (refer to your full name rather than “I” or “we”). Avoid providing information that may identify the authors in the acknowledgements (e.g. co-workers and grant IDs) and in the supplemental material (e.g. titles in the movies, or attached papers). Avoid providing links to websites that identify the authors. Violation of any of these guidelines will lead to rejection without review. We invite original contributions that advance the state-of-the-art in topics related to: Rendering Techniques Geometric Computing Virtual and Augmented Reality Shape and Surface Modeling Physically Based Modeling Computer Vision for Computer Graphics Scientific Visualization Data Compression for Graphics Medical Imaging Computation Geometry Image Based Rendering Computational Photography Computer Animation Visual Analytics Shape Analysis and Image Retrieval Volume Rendering Solid Modelling Geometric Modelling Computational Fabrication Image Processing 3D Reconstruction Global Illumination Graphical Human-Computer Interaction Human Modelling Image Analysis Saliency Methods Shape Matching Sketch-based Modelling Robotics and Vision Stylized Rendering Textures Pattern Recognition Machine Learning for Graphics General Chair Nadia Magnenat Thalmann, University of Geneva, Switzerland Program Chairs First track, papers submitted to CGI to be selected for Visual Computer Daniel Thalmann, EPFL, Switzerland George Papagiannakis, University of Crete, Greece Second track, papers submitted to CGI to be selected for LNCS book Jinman Kim, University of Sydney, Australia Bin Sheng, Jia Tong University, China Publication LNCS Chair Marina Gavrilova, University of Calgary, Canada |
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