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MIG 2010 : The Third International Conference on Motion in GamesConference Series : Motion in Games | |||||||||||||||
Link: http://www.motioningames.org/ | |||||||||||||||
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Call For Papers | |||||||||||||||
The Third International Conference on Motion in Games 2010 (MIG 2010)
November 14-16, 2010, Zeist, the Netherlands http://www.motioningames.org Submission deadline: July 8, 2010 Games have become a very important medium for both education and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in this area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present the most recent results and to initiate collaboration. The conference is organized by the Dutch research project GATE. The conference will consist of a regular paper session, as well as presentations by a selection of internationally renowned speakers in the field of games and simulations. Authors are invited to submit a paper of 6-10 pages in the Springer LNCS format. The conference proceedings will be published as a volume in the Lecture Notes in Computer Science series (Springer). Topics include, but are not limited to: Animation Systems Animation Algorithms and Techniques Character Animation Behavioral Animation Facial Animation Particle Systems Simulation of Natural Environments Natural Motion Simulation Virtual Humans Crowd Simulation Path Planning Navigation and Way-finding Flocking and Steering Behavior Camera Motion Object Manipulation Motion Capture Techniques Motion Analysis and Synthesis Gesture Recognition Physics-based Motion Important Dates: Paper submission: July 8, 2010 Notification of acceptance: August 24, 2010 Camera ready paper: September 3, 2010 Program Chairs: Ronan Boulic - VRLab, EPFL, Lausanne, Switzerland Yiorgos Chrysanthou - Dept. of Computer Science, University of Cyprus, Nicosia, Cyprus Taku Komura - Edinburgh University, UK Local Chairs: Roland Geraerts - Games and Virtual Worlds group, Utrecht University, the Netherlands Arjan Egges - Games and Virtual Worlds group, Utrecht University, the Netherlands Mark Overmars - Games and Virtual Worlds group, Utrecht University, the Netherlands Program Committee (tentative): Allbeck, Jan M. - Dept. of Computer Science, George Mason University, USA Badler, Norman - Dept. of Comp. and Inform. Science, University of Pennsylvania, USA Cani, Marie-Paule - INRIA, Grenoble, France Courty, Nicolas - University of South Brittany, Vannes, France Donikian, St駱hane - IRISA, Rennes, France Faloutsos, Petros - Dept. of Computer Science, University of California, USA Gross, Markus - ETH Zurich, Dept. of Computer Science, Switzerland Kim, HyungSeok - Dept. of Internet & Multimedia Engineering, Konkuk University, Seoul, Korea King, Scott - Computer Sciences Department, Texas A&M, Corpus Christi, USA Lau, Manfred - JST ERATO Igarashi Design Interface Project, Japan Laumond, Jean-Paul - LAAS, Toulouse, France Lin, Ming - Dept. of Computer Science, University of North Carolina, USA Liu, Karen - School of Interactive Computing, Georgia Institute of Technology, USA Loscos, Celine - Universitat de Girona, GGG-IIiA, Girona, Spain Magnenat-Thalmann, Nadia - MIRALab, Geneva, Switzerland Manocha, Dinesh - Dept. of Computer Science, University of North Carolina, USA Multon, Franck - CNRS-INRIA, France Nijholt, Anton - Dept. of Computer Science, Universiteit Twente, the Netherlands Pelachaud, Catherine - CNRS, France Pettr・ Julien - IRISA, Rennes, France Shin, Sung Yong - KAIST, Korea Terzopoulos, Demetri - Dept. of Computer Science, University of California, USA Thalmann, Daniel - VRLab, EPFL, Lausanne, Switzerland van de Panne, Michiel - Dept. of Computer Science, Univ. of British Columbia, Canada Yin, KangKang - Microsoft Research Asia, China Zhang, Jian - Computer Animation Research Centre, Bournemouth University, UK Zordan, Victor - Dept. of Computer Science and Engineering, University of California, USA |
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