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EAI ArtsIT 2022 : 11th EAI International Conference: ArtsIT, Interactivity & Game Creation

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Link: https://artsit.eai-conferences.org/2022/
 
When Nov 21, 2022 - Nov 22, 2022
Where Faro, Portugal
Submission Deadline Sep 10, 2022
Notification Due Sep 30, 2022
Final Version Due Oct 15, 2022
Categories    arts   education   media
 

Call For Papers

EAI ArtsIT 2022 will be held as an on-site conference and if needed, Accepted Authors who are unable to attend the event in person will be given an option to present remotely.

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Scope

ArtsIT takes place from November 21st to 22nd, as a hybrid event at the University of Algarve, Faro, Algarve, Portugal, and in Cyberspace. In this edition the CIAC – Centro de Investigação em Artes e Comunicação, will host the event. The CIAC is a research unit assessed by the Foundation for Science and Technology. It was created in 2008 as a result of the merger of two non-funded research centres: the Centre for Research in Communication Sciences and the Arts (University of Algarve) and the Centre for Research in Theatre and Cinema (Escola Superior de Teatro e Cinema do IPL). Currently, it brings together researchers from the University of Algarve (host institution), the School of Theatre and Cinema (Lisbon Polytechnic), the Instituto Superior da Maia, the Polytechnic Institute of Santarém, the Higher Institute of Advanced Technologies and the Open University. The Arts and Communication Research Centre currently has three active hubs: one at the Lisbon Theatre and Film School (IPL), another at the Polytechnic Institute of Santarém, dedicated to digital literacy and social inclusion and, finally, a third hub at the Open University, associated with the PhD in Media-Digital Art. This R&D Unit has been conducting innovative research in the field of artistic (visual arts, cinema, theatre) and cultural studies, communication and, more recently, literary studies (digital archives, digital critical editions), associating the production of dissemination platforms with the study of ways of communicating scientific knowledge in the designated areas. Therefore, it has maintained an interdisciplinary character since it first opened. Its objectives are to develop applied research and research networks in the arts (in the broadest sense of the word) and communication, and to implement artistic creation laboratories in the areas of theatre, cinema and other arts, namely in the Mediterranean region. Since its foundation, it has promoted and actively collaborated in several partnerships in the artistic and cultural activities of the Algarve, where it is based, through specific collaboration agreements with Municipal Councils, Cultural Associations and with the Algarve Regional Directorate for Culture. It is currently an important stakeholder in the region. The research produced at the CIAC is often disseminated by the surrounding community through the multiple extension activities promoted, as well as discussed in international networks.

The ArtsIT conference is considered a perfect partner to CIAC, as outlined above, as it offers a bringing together an even wider array of cross-/inter-/trans-disciplinary researchers, practitioners, artists, and academia to present and discuss the symbiosis between art (in its widest definition) and information technology applied in a variety of distinct fields. Since 2009 ArtsIT has become acknowledged as a leading scientific forum for the dissemination of cutting-edge research results in the intersection between art, science, culture, performing arts, media, and technology. The role of artistic practice using digital media is also to serve as a tool for analysis and critical reflection on how technologies influence our lives, culture, and society. ArtsIT is therefore not only a place to discuss technological progress but also a place to reflect on the impact of art and technology on sustainability, responsibility, and human dignity. Besides the main track, the event also focuses on the advances seen in two areas that have significantly contributed to the field in the last years, namely, virtualization and artificial intelligence with special sessions (see call for special sessions below).

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Publication

All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library: ArtsIT Conference Proceedings.

Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Inspec, and Zentralblatt MATH.

All accepted authors are eligible to submit an extended version in a fast track of:

EAI Endorsed Transactions on Creative Technologies
Additional publication opportunities:

EAI/Springer Innovations in Communications and Computing Book Series
(titles in this series are indexed in Ei Compendex, Web of Science & Scopus)

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Topics

Topics include the following but are open for additional:

Virtual Museums and Curatorial Practices;
Interactive Art & Interactive Installations;
Augmented Reality & Virtual Reality;
Virtual Worlds;
Metaverse, Avatars, and Presence;
Games & Interactivity;
Gamification;
Exhibition;
Design;
Augmented Performing Arts;
Digital Distribution of Performing Arts;
Audio Art & Sound Design; New Media;
Technologies Information;
Visualization; Generative Design;
Artificial Intelligence & Big Data;
Digital Cultural Heritage;
Digital Artworks Addressing the Sustainable Development Goals or other such contemporary topics;
Theoretical Research in the Fields of Media Technology; Studies that Explore the Role of Media Art in Society;
and more

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General Chair
Jorge Carrega
CIAC/Universidade do Algarve Campus Gambelas, Portugal

Technical Program Committee Chairs
Bruno Mendes da Silva
Universidade do Algarve Campus Gambelas, Portugal

Patrícia Dourado
CIAC/Universidade do Algarve Campus Gambelas, Portugal

Mirian Tavares
Universidade do Algarve Campus Gambelas, Portugal

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This event is organized by EAI (www.eai.eu).

EAI – European Alliance for Innovation is a non-profit organization and a professional community established in cooperation with the European Commission to empower global research and innovation, and to promote cooperation between European and International ICT communities.

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