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ANIVAE 2023 : 6th IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments

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Link: https://anivae.fhstp.ac.at
 
When Mar 25, 2023 - Mar 25, 2023
Where Shanghai, China
Submission Deadline Jan 9, 2022
Notification Due Jan 20, 2023
Final Version Due Jan 30, 2023
Categories    animation   immersive media   augmented reality   virtual reality
 

Call For Papers

6th IEEE VR Internal Workshop on Animation in Virtual and Augmented Environments
25.3.2023 in Shanghai, China (held on-site)

held in conjunction with IEEE Virtual Reality 2023

Description

Animation is an extensive and heterogeneous media form. Often associated with cinema and television, animated images have entered many areas of life, particularly games, installations, or data visualizations, taking on operative, communicative, epistemic, and didactic tasks, among other things. In this context, Suzanne Buchan (2013) speaks of pervasive animation, a media world in which animated images are omnipresent. Also, in one of the most innovative fields of motion picture production, augmented and virtual reality, animation is an integral part of artistic, scientific, and economic applications in animated forms as well as mixed with live-recorded footage.

Connecting specialists from various digital humanities research areas (such as animation, games, and media studies) with experts from both vision-oriented computer science areas (such as computer graphics or information visualization) and experts from technically oriented computer-science areas (such as data integration, internet-of-things or smart automation), the ANIVAE workshop aims to create an open and exciting environment. By encouraging synergies of interdisciplinary approaches, the workshop maps animation within the AVR context from different angles and creates new knowledge in this research field.

ANIVAE wants to account for the state-of-the-art research in digital humanities with (software) design and visualization for AVR systems, to shape a common understanding, to compare systems and approaches and derive common paradigms, to develop useful and necessary methods and techniques, and to foster new ideas.

Topics of interest include (but are not limited to):

Animated reality vs. mixed reality content
Animation techniques in AVR environments
Hardware/Software support for animation in AVR
Interdisciplinary and intermedia approaches (e.g. games, film, theatre, fine arts etc.)
Motion and/or performance capture
Tools/methods/use cases for Interactive dissemination of animated AVR content
Use Cases and Applications of animated content in AVR environments
User Acceptance of animated AVR contents
Media Art & Virtual/Augmented Reality
Generative art in AR/VR
Animated hybrid documentaries in AR/VR
AR/VR Narrative games and films
AR/VR Data Visualizations
Interactivity and immersive play in Extended Reality(XR)
Teaching and learning animation in VR
New forms of algorithmic storytelling in VR
Tactility and physicality of AR/VR
Digital materiality in AR/VR
Sound art and design in VR
Deadlines & Dates

Paper Submission Deadline: January 9 2023 (deadline extension!)
Notification of acceptance: January 20 2023
Camera-ready Deadline: January 30 2023
Workshop day: March 25 2023

Contribution Formats

Following the last years, contributions are planned to be included and indexed in the IEEE digital library.

Research Papers (6-8 pages) Novel results in the field in the above mentioned categories related to VR/AR/MR/HCI development.
Short Papers (up to 4 pages) Preliminary results or work in progress.
State of the Art Reports (6-8 pages) Surveys on the main results in this field, which will allow us to understand and compare achievements and approaches in tackling issues from the VR/AR/MR/HCI communities.
Papers must be written in English and follow the IEEE Computer Society format for VR Conference Papers described at: http://junctionpublishing.org/vgtc/Tasks/camera.html

All papers and camera-ready versions have to be submitted electronically using PCS: https://new.precisionconference.com/vr (Select Society: VR, Conference/Journal: IEEE VR 2023, Track: ANIVAE)

Submissions will be reviewed by at least 2 PC members following a single-blind review process. Accepted papers will be given guidelines in preparing and submitting the final manuscript(s) together with the notification of acceptance.

Workshop Format

The ANIVAE workshop will be a half-day event. Accepted authors for state of the art descriptions and discussion essays will present their ideas in a panel-like format. Accepted contributions for research papers will be organized in sessions consisting of presentations and discussions.

During panels we will encourage the active participation of the audience. We expect this structure to provide a more focused discussions and a lively environment. Presenters will be asked to prepare a slide presentation of their accepted contribution. The general audience of this workshop will receive the workshop´s program with a set of questions in advance, which will guide the discussion in each topic´s panel.

Organizers

Thomas Moser (St. Pölten University of Applied Sciences), thomas.moser@fhstp.ac.at
Franziska Bruckner (St. Pölten University of Applied Sciences), franziska.bruckner@fhstp.ac.at
Jürgen Hagler (University of Applied Sciences Upper Austria), juergen.hagler@fh-hagenberg.at
Chunning Maggie Guo (Renmin University of China), guoteacher@sina.com

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