| |||||||||||||
CGI 2018 : Computer Graphics InternationalConference Series : Computer Graphics International | |||||||||||||
Link: http://www.cgs-network.org/cgi18/ | |||||||||||||
| |||||||||||||
Call For Papers | |||||||||||||
Call for Papers
CGI 2018 Bintan Island, Indonesia, 11-14 June, 2018 Organized by the Computer Graphics Society (CGS) In cooperation with ACM SIGGRAPH and EUROGRAPHICS Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on various computer graphics topics. Since 1983 it has been held in numerous different cities worldwide including Geneva, Tokyo, Yokohama, Sydney, Boston, Singapore and many different countries in Europe, Asia, Australia and North & South America. CGI'18, the 35th annual conference will take place on June 11th – June 14th 2018 in beautiful Bintan Island, Indonesia, an-hour ferry ride from Singapore Changi Airport. For more information, please visit the CGI 2018 website http://www.cgs-network.org/cgi18/. IMPORTANT DATES Conference, Tutorials and Workshops June 11 – 14, 2018 Full Papers Submission deadline February 13, 2018 (Closed) Paper notification March 22, 2018 Camera-ready April 10, 2018 Short Papers/Posters Submission deadline March 27, 2018 Paper notification April 20, 2018 Camera-ready May 04, 2018 PUBLICATION The scientific program of the conference will include full papers, short papers and posters. The accepted full papers will be published in the Visual Computer Journal (impact factor 1.468) by Springer-Verlag. The accepted short papers and posters will be included in the conference proceedings to be published as part of ACM International Conference Proceedings Series (on request) and will be available online from the ACM Digital Library. KEYWORDS We invite original contributions that advance the state-of-the-art in topics related to: Rendering Techniques Geometric Computing Virtual and Augmented Reality Shape and Surface Modeling Physically Based Modeling Computer Vision for Computer Graphics Scientific Visualization Data Compression for Graphics Medical Imaging Computation Geometry Image Based Rendering Computational Photography Computer Animation Visual Analytics Shape Analysis and Image Retrieval Volume Rendering Solid Modelling Geometric Modelling Computational Fabrication Image Processing 3D Reconstruction Global Illumination Graphical Human-Computer Interaction Human Modelling Image Analysis Saliency Methods Shape Matching Sketch-based Modelling Robotics and Vision Stylized Rendering Textures Pattern Recognition Machine Learning for Graphics |
|