VRCAI: Virtual Reality Continuum and its Applications in Industry



Past:   Proceedings on DBLP

Future:  Post a CFP for 2019 or later   |   Invite the Organizers Email


All CFPs on WikiCFP

Event When Where Deadline
Dec 2, 2018 - Dec 3, 2018 Tokyo, Japan Sep 7, 2018
VRCAI 2014 the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Nov 30, 2014 - Dec 2, 2014 Shenzhen Jul 5, 2014
VRCAI 2012 ACM SIGGRAPH VRCAI 2012 : The 11th International Conference on Virtual Reality Continuum and Its Applications in Industry
Dec 2, 2012 - Dec 4, 2012 Singapore Aug 15, 2012
VRCAI 2011 The 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Dec 11, 2011 - Dec 12, 2011 Hong Kong, China Jul 15, 2011
VRCAI 2010 Virtual Reality Continuum and its Applications in Industry
Dec 12, 2010 - Dec 13, 2010 Seoul, Korea Jun 30, 2010
VRCAI 2009 Virtual Reality Continuum and its applications in industry
Dec 14, 2009 - Dec 15, 2009 Tokyo, Japan Sep 7, 2009 (Aug 30, 2009)
VRCAI 2008 ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry 2008
Dec 8, 2008 - Dec 9, 2008 Fusionopolis, Singapore Sep 1, 2008

Present CFP : 2018

Call for Papers
VRCAI 2018: ACM SIGGRAPH International Conference on
(co-located with Siggraph Asia 2018)

Venue: Mita Campus, Keio University, Tokyo, Japan
Date: 2-3 December 2018
The 16th ACM SIGGRAPH International Conference on Virtual-Reality
Continuum and its Applications in Industry (VRCAI2018), on 2-3
December 2018 will take place just before SIGGRAPH Asia 2018(4-7,Dec) in Tokyo, Japan.

An exciting VRCAI 2018 awaits participants from both academia and industry all over the world, where fundamental methods, state-of-the-art technologies and innovative applications in the Virtual Reality Continuum (VRC) will be presented and discussed. Virtual Reality Continuum (VRC) emphasizes the coexistence and consistence of the virtual world and the real world. Spanning across next-generation info-communication environments like Virtual Reality (VR), Augmented Virtuality (AV), Augmented Reality (AR) and Mixed Reality (MR), VRC is key in the way we define and interact, with and within, our virtual worlds and physical worlds. To advance research in the VRC fields, VRCAI 2018 seeks to provide a forum for scientists, researchers, developers, users and industry leaders in the international VRC community to come together to share experiences, exchange ideas and spur one another in the knowledge of this fast-growing field. 

VRCAI 2018 will focus on the following main themes: VRC Fundamental and Related Technology in Computer Graphics, VRC Systems, Interactions, and Industry Applications in the VRC.

Topics of interests include (but not limited to): 

• Ubiquitous VR/AR/MR
• Wearable and Mobile VR/AR/MR 
• Intelligent VR/AR/MR
• Distributed and Collaborative VR/AR/MR 
• Robotics and Tele-Presence
• Aural, Haptic and Olfactory Augmentation 
• Geometrically, Physically and Image Based Modeling 
• Real-time Visual Tracking and Registration 
• 3D Modeling, Interpretation and Reconstruction 
• Multi-resolution and Multi-scale Methods
• Level of Detail, Model Compression and Simplification 
• Real-time Rendering, Image-based Rendering, and 3D Auditory
• Rendering and Visualization of Large-scale Models 
• Procedural, Physically-based or Data-driven Animation
• Avatars and Virtual Community
• Metaverse
• Immersive Virtual Environments

• Collaborative and Interactive Virtual Environment/VR 
• Multimodal Interface 
• Visual Interface 
• Speech Interface 
• Haptic/Tactile Interface 
• Natural Interface 
• 3D Enabled Devices 
• Interaction Design
• Sketch-based interfaces
• Social and Interactive Computing and Media 
• Interactive Graphic Design
• Interactive Sound Design 
• Human Factors and Ergonomics 

• Clustered VR 
• High Performance VRC Computing 
• Large-scale Simulation 
• Immersive and Semi-immersive Systems 
• Projection and Display Systems 
• Active and Passive Stereo Systems
• 3D Scanner, Digital Mock-up and Reverse Engineering

• Aerospace 
• Architecture, Construction and Building 
• Arts 
• Education, Virtual Classroom and Learning, and Training 
• Engineering and Design 
• E-Commerce 
• Game/Entertainment 
• Geology, Geography and GIS 
• Life Science, Medicine and Healthcare 
• Manufacturing 
• Transportation and Logistics 
• Fashion, etc. 

We invite submissions of Full Papers (8 pages) or Short Papers (4 pages). All accepted papers will be published in the VRCAI Conference Proceedings and will be included in ACM digital library (EI-indexed).

Selected papers of high-quality will be recommended for an extended version in (Computer Animation and Virtual Worlds) (John Wiley) (SCI-indexed).

All papers should be submitted via the EasyChair conference system: 
Paper Template: all papers should use the ACM SIG Proceedings template (word or latex template) downloaded from here: https://www.acm.org/publications/proceedings-template (use the “sigconf” proceedings template)

Reviewing is double-blind, so please remove author and institution information from the submission files.

Abstracts of Papers Due: 07 Sep. 2018
Papers Submissions Due: 07 Sep. 2018
Acceptance notification: 29 Sep. 2018
Camera-ready papers: 10 Oct. 2018
Conference:   2-3 Dec. 2018

Conference Co-Chairs
Koji Mikami (Tokyo University of Technology)
Zhigeng Pan (Hangzhou Normal University)
Matt Adcock (Australian National University)
Daniel Thalmann (EPFL)

Program Chairs
Xubo Yang (Shanghai Jiao Tong University)
Tomoki Itamiya (Aichi University of Technology)
Enhua Wu (IOS/CAS & University of Macau)

Publicity Chair
Tsukasa Kikuchi (Tokyo University of Technology)

Yuriko Takeshima (Tokyo University of Technology)

An adviser for local organizing committee
Issei Fujishiro (Keio University)


Related Resources

ACM--ICVRT--Ei and Scopus 2019   ACM--2019 2nd International Conference on Virtual Reality Technology (ICVRT 2019)--EI Compendex, Scopus
ISVC 2019   International Symposium on Visual Computing
VRST 2019   Virtual Reality Software and Technology
IEEE-AIVR 2019   Second IEEE International Conference on Artificial Intelligence & Virtual Reality
PUC-SI-VR/MR in Culture and Heritage 2019   Personal and Ubiquitous Computing - Special Issue on 'Virtual and Mixed Reality in Culture and Heritage'
ICVR--Ei and Scopus 2020   2020 6th International Conference on Virtual Reality (ICVR 2020)--Ei Compendex, Scopus
VRIS--SCOPUS, Ei Compendex 2019   2019 International Conference on Virtual Reality and Intelligent System (VRIS 2019)--SCOPUS, Ei Compendex
VRIP--ACM, EI, Scopus 2019   ACM--2019 International Conference on Virtual Reality and Image Processing (VRIP 2019)--EI Compendex, Scopus
SCOPUS-ICVAT 2019   2019 4th International Conference on Virtualization Application and Technology (ICVAT 2019)
ICCGV--EI Compendex, Scopus 2020   2020 the 3rd International Conference on Computer Graphics and Virtuality (ICCGV 2020)--Ei Compendex, Scopus