VECIMS: Virtual Environments, Human-Computer Interfaces and Measurement Systems

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2013 or later

 
 

All CFPs on WikiCFP

Event When Where Deadline
VECIMS 2012 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Jul 2, 2012 - Jul 4, 2012 Tianjin, China Mar 15, 2012
VECIMS 2011 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Sep 19, 2011 - Sep 21, 2011 Ottawa, Canada Apr 15, 2011
VECIMS 2010 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Sep 6, 2010 - Sep 8, 2010 Taranto, Italy Apr 15, 2010
VECIMS 2009 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
May 11, 2009 - May 13, 2009 Hong Kong, China Feb 6, 2009
VECIMS 2008 IEEE International Conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Jul 14, 2008 - Jul 16, 2008 Istanbul, Turkey Mar 15, 2008
 
 

Present CFP : 2012

VECIMS 2012 is an interdisciplinary symposium that intends to bring a methodical instrumentation and measurement perspective to the theory and practice of virtual and virtualized environments, and human-computer interfaces by focusing on the quantitative and metrological aspect of these technologies and their interactive applications in telerobotics, telemedicine, remote control, engineering design, environment sensing and monitoring, training, education, arts, and computer games.

Papers are solicited on all aspects of virtual environments and human-computer interaction technologies for measurement systems and the related applications, from the points of view of both theory and practice. This includes but is not limited to multimodal (visual, haptic, audio, etc) virtual environments, sensors and displays, perception and psychophysics, object modeling, model validation, multi-sensor data fusion, soft computing techniques, human-computer interaction, augmented and virtualized reality, virtual reality languages, APIs, RTIs, collaborative distributed virtual environments, model-based telecommunications and telecontrol, calibration, standards, implementation technologies, and applications.
 

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