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All CFPs on WikiCFP | |||||||||||
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Present CFP : 2009 | |||||||||||
Computing devices are now popularly used by untrained users
and are embedded in the environment to provide the best services for human and society using the sensors. However, most modern computing system design including hardware and software aims on trained users and lead to the machine- centric systems. When such systems are used by untrained users, many errors occur. To allow the untrained users to safely operate the system and to compute the work. The design for ubiquitous systems should be designed with users in mind. The new use scenario brings grant challenges to several research communities including embedded system design, computer networks, hardware sensor design, machine-human interactions, security, and software architecture. UCS 2009 is an interdisciplinary field of study that includes pervasive, wireless, embedded, wearable and/or mobile technologies that bridge the gaps between the digital and physical worlds, practical applications that incorporate these technologies, infrastructures that effectively support them, human activities and experiences these technologies facilitate, and conceptual overviews that help us understand ¡V or challenge our understanding of ¡V the impact of these technologies. This time UCS 2009 will be co-located with RTCSA 2009 (IEEE International Conference on Embedded and Real-Time Computing Systems and Applications). We expect much discussion can be made on the area of embedded system design, hardware sensor design, machine-human interactions as well as security in Ubiquitous computing. Areas of interest include, but not limited to: - Interface Design for elderly - User-Centric Design Methodology - Security and Privacy for Ubiquitous Computing - Study on social impacts for Ubiquitous Computing - Robots, users, and intelligent appliance - Gaming applications for ubiquitous computing environment - Infrastructure for ubiquitous computing - Enabling Technologies for Ubiquitous and Pervasive Computing - User-centric Design Methodology for Ubiquitous Computing - Infrastructure for Ubiquitous Computing - Intelligent Home and Office Appliances - Portable Devices and Wearable Computers - Wireless Networks, Home Network and Ubiquitous Networks - Smart Sensors and Sensor Networks - Passive, Active, and Smart Tags for Ubiquitous Computing - Security and Privacy for Ubiquitous Computing - Social Solutions for Ubiquitous Computing - Software Architecture for Home/Smart Appliances - Location-dependent and Context-aware Computing - Human Computer Interaction in Ubiquitous Computing - Gaming Applications in Ubiquitous Computing Environments - Modeling and Inference - Domestic Environments and Health Care - Study on social impacts for Ubiquitous Computing | |||||||||||
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