MIG: Motion in Games

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2026 or later

 
 

All CFPs on WikiCFP

Event When Where Deadline
MIG 2025 Motion in Games
Dec 3, 2025 - Dec 5, 2025 Zurich, Switzerland Jul 25, 2025
MIG 2023 Motion, Interaction and Games
Nov 15, 2023 - Nov 17, 2023 Rennes, France Jul 14, 2023 (Jun 30, 2023)
MIG 2022 Motion, Interaction and Games
Nov 3, 2022 - Nov 5, 2022 Guanajuato, Mexico Aug 5, 2022
MIG 2020 Motion in Games
Oct 16, 2020 - Oct 18, 2020 Virtual Aug 3, 2020
MIG 2019 Motion, Interaction and Games
Nov 4, 2019 - Nov 6, 2019 Newcastle Upon Tyne, UK Jul 22, 2019
MIG 2018 Motion, Interaction and Games
Nov 8, 2018 - Nov 10, 2018 Limassol, Cyprus Jul 16, 2018
MIG 2017 ACM SIGGRAPH Conference on Motion in Games
Nov 8, 2017 - Nov 10, 2017 Barcelona Spain Jul 19, 2017
MIG 2014 Motion In Games
Nov 6, 2014 - Nov 8, 2014 LOS ANGELES, CALIFORNIA, U.S.A. Jul 15, 2014
MIG 2013 Motion in Games
Nov 7, 2013 - Nov 9, 2013 Dublin, Ireland Jul 9, 2013
MIG 2012 Motion In Games
Nov 15, 2012 - Nov 17, 2012 Europe Jul 15, 2012
MIG 2011 The Fourth International Conference on Motion in Games
Nov 13, 2011 - Nov 13, 2011 Edinburgh, Scotland, UK Jul 11, 2011
MIG 2010 The Third International Conference on Motion in Games
Nov 14, 2010 - Nov 16, 2010 Zeist, Netherlands Jul 8, 2010
 
 

Present CFP : 2025

ACM SIGGRAPH Motion, Interaction and Games 2025 (MIG '25)
https://mig.siggraph.org/2025/

The 18th annual ACM SIGGRAPH conference on Motion, Interaction and Games (MIG 2025) will take place at ETH Zurich in Switzerland, December 3-5, 2025.

About the Conference

We invite researchers to submit their original work on a broad range of topics for publication in MIG 2025.
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will feature regular paper sessions for long and short papers, a poster presentations, and keynote talks by a selection of internationally renowned speakers from academia and industry.

Important Dates

July 25, 2025: Long and Short Paper Submission
September 17, 2025: Long and Short Paper Acceptance Notification
October 1st, 2025: Long and Short Paper Camera-ready Deadline
Poster Submission Deadline: tbd
All submission deadlines are 23:59 AoE timezone (Anywhere on Earth).

Topics of Interest

Relevant topics include:

Animation: behavioral, cloth, crowds, collisions, deformations, expressive, faces, fluids, hair, image-based, locomotion, machine learning, motion capture, navigation, path planning, physics-based, retargeting, systems
Interaction: multimodal, haptics, sounds, in VR/AR/MR, user-adaptive, personalization
Games: player experience and interaction, technology, interactive storytelling
Motion: motion analysis and control, motion in sports, performing arts, motion in VR/AR/MR, rehabilitation systems, gesture recognition
Virtual humans, autonomous agents & avatars
XR (AR, VR, MR) environments
Robotics


Paper Submissions

We invite submissions of original, high-quality papers in any of the topics of interest mentioned above or any related topic. Submissions can be 4-6 pages for short papers, and up to 10 pages in length for long papers, excluding references. Due to the nature of the conference, we strongly encourage authors to submit supplementary materials (such as videos) with the size up to 200 MB. All accepted papers, long and short, will appear in the conference proceedings and archived in the ACM Digital Library.

All submissions will be double-blind peer-reviewed by our international program committee for technical quality, novelty, significance, and clarity. Double-blind means that paper submissions must be anonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. For each accepted contribution, at least one of the authors must register for the conference. There is no rebuttal process.

All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference. Authors of selected best papers will be referred (under validation) to submit extended and significantly revised versions for a Special Issue of Computers & Graphics journal.

Papers and supplementary material should be submitted using EasyChair:
https://easychair.org/conferences/?conf=mig2025

For further submission information please refer to the MIG2025 website: https://mig.siggraph.org/2025/submission/

Posters

We also invite submissions of poster papers on any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Three types of work can be submitted directly for poster presentation:

Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster. This work and the venue in which it is published should be identified in the abstract
Work that is of interest to the MIG community but is not yet mature enough to appear as a paper
Lab presentations


Posters will not appear in the conference proceedings or the ACM Digital Library.

Organizers

Program Chairs:
Sophie Jörg, University of Bamberg
Nuria Pelechano, Universitat Politecnica de Catalunya

Conference Chairs:
Robert W. Sumner, ETH Zurich
Fabio Zünd, ETH Zurich
 

Related Resources

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ACG 2025   Advances in Computer Games
CVAI 2026   2026 International Symposium on Computer Vision and Artificial Intelligence (CVAI 2026)
AICreative 2025   AI and Creative Process Mini-Track at HICSS
CoG 2025   IEEE Conference on Games
ICSSIP 2025   2025 the 2nd IEEE International Conference on Software System and Information Processing (ICSSIP 2025)
IPAI--EI 2025   2025 2nd International Conference on Image Processing and Artificial Intelligence (IPAI 2025)
OP 2025   Philosophical Approaches to Games and Gamification: Ethical, Aesthetic, Technological and Political Perspectives (second call)
GET 2025   18th International Conference Game and Entertainment Technologies
ISVC 2025   20th International Symposium on Visual Computing