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All CFPs on WikiCFP | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Present CFP : 2021 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EAI Intetain 2021 will be held as a fully-fledged online conference (with an on-site possibility).
If the local situation allows it, the event will take place on-site in its original location with an option for all authors to present remotely. In any case, all matters related to publication and indexing will remain unchanged. Scope This year’s edition of EAI INTETAIN 2021 put emphasis on the future of Technologies for Interactive Entertainment. The conference seeks novel, innovative, and exciting work in areas including art, science, design and engineering regarding computer-based systems (models, software, algorithms, and tools) or devices (digital cameras, smartphones, etc.) that provide trustworthy human interaction or entertainment experience. EAI INTETAIN 2021 establishes Best Paper, Best Short Paper, Best Poster, and Best Demo. *** Publication All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library: Intetain Conference Proceedings. Intetain proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, EI Engineering Index (Compendex and Inspec databases), DBLP, EU Digital Library, Google Scholar, IO-Port, MathSciNet, Scopus, Zentralblatt MATH. All accepted authors are eligible to submit an extended version in a fast track of: - EAI Endorsed Transactions on Creative Technologies (Open Access) - EAI Endorsed Transactions on Scalable Information Systems (Open Access) – indexed in ESCI & Ei Compendex Authors of selected papers will be recommended to the following journals: Internet of Things and Cyber-Physical Systems Virtual Reality & Intelligent Hardware Digital Communications and Networks International Journal of Cognitive Computing in Engineering International Journal of Adaptive and Innovative Systems Image and Vision Computing Computers & Electrical Engineering Sustainable Computing: Informatics and Systems Microprocessors and Microsystems Journal of Supercomputing Journal of Sensors Advances in Civil Engineering Wireless Communications and Mobile Computing Mathematical Biosciences and Engineering CMES-Computer Modeling in Engineering & Sciences IJMHP-International Journal of Mental Health Promotion IEEE Journal of Biomedical and Health Informatics IEEE Technology Policy and Ethics Newsletter IEEE Transactions on Intelligent Transportation Systems IEEE Internet of Things Magazine Frontiers in Plant Science Frontiers in Virtual Reality Frontiers in Artificial Intelligence PsyCh Journal Plos One Scientific Reports Additional publication opportunities: - EAI/Springer Innovations in Communications and Computing Book Series (titles in this series are indexed in Ei Compendex, Web of Science & Scopus) *** Topics The works that will be presented at the conference will focus on the following topics: Virtual, Augmented, Mixed, and Extended Reality Intelligent Systems and Artificial Intelligence Human-Computer Interaction Serious Game or Applied Game Haptic Feedback 3D Scanning and Modeling Point Cloud Processing and Reconstruction Automatic Speech Recognition Spatial and Visual Effects Trusted Digital Assets Digital Twins Interaction Digital Twins Entertainment Game Perception and Game Evaluation Entertainment Equipment based on the Internet of Things Blockchain-based Secure Entertainment and Digital Twins Digital Twins in Smart City/Smart Factory/ Smart Everything VR/AR/MR for Bioinformatics/Geoinformatics/Medicine *** General Chairs Zhihan Lv - Haier IOC Research Institute, China Technical Program Committee Chairs Houbing Song - Embry-Riddle Aeronautical University, USA *** This event is organized by EAI (www.eai.eu). EAI – European Alliance for Innovation is a non-profit organization and a professional community established in cooperation with the European Commission to empower global research and innovation, and to promote cooperation between European and International ICT communities. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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