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Present CFP : 2024 | ||||||||||||||||||
The Computers and Games 2024 conference is 25 years old and is held in even-numbered years (Advances in Computer Games is in the odd-numbered years). It originated in Japan and is now organized by the International Computer Games Association (https://icga.org/).
The Computers and Games conference (CG 2024) will feature cutting edge artificial intelligence technology as applied to computer games. This year’s conference is being held online November 26-28. It will feature outstanding keynote talks and refereed papers. Conference attendance to view all talks will be free. (NEW!) Registration is open! We will have four keynote speeches and 17 paper presentations. For more detailed information about the registration and the schedule, please check at the following link. https://jstorage.app.box.com/s/gs9n9mwjyev6jdrzco4pk3b75gncevd1 Topics of interest include, but are not limited to: • The current state of game-playing programs for classic and modern • board games, card games, puzzles, virtual/casual/video games, etc. • General game playing • Artificial intelligence and machine learning for games • The history of computers in game-based research • New theoretical developments in game-related research • New and enhanced algorithms for search and knowledge acquisition • Automated game design and evaluation • Mathematical insights into games • Social aspects of computer games • Scientific contributions produced by the study of games • Cognitive research of how (and why) humans play games and puzzles • Capture and analysis of game data Keynote Speakers • Craig Sherstan (https://sherstan.com) • Hiroki Takizawa (https://github.com/eukaryo) • I-Chen Wu (https://icwu307.github.io) • Jaap van den Herik (https://www.universiteitleiden.nl/medewerkers/jaap-van-den-herik) Submission Please conform to the LNCS style (https://www.springer.com/gp/computer-science/lncs/conference-proceedings-guidelines). LaTeX preferred (Overleaf template available at https://www.overleaf.com/latex/templates/springer-lecture-notes-in-computer-science/kzwwpvhwnvfj#.WuA4JS5uZpi). Submit a PDF version of your paper via EasyChair (https://easychair.org/conferences/?conf=cg2024). The proceedings will be published by Springer as a volume in their LNCS series. Note that although attending the conference is free, a fee of 50 Euros is charged for each accepted paper. Dates • Submission due: September 8, 2024 --) September 15, 2024 (Extended) • Notification due: October 21, 2024 • Final version due: November 11, 2024 • Conference: November 26-28, 2024 Program Co-Chairs • Michael Hartisch, University of Passau, Germany • Chu-Hsuan Hsueh, Japan Advanced Institute of Science and Technology, Japan Program Committee • Yngvi Bjornsson • Bruno Bouzy • Paolo Burelli • Tristan Cazenave • Hung-Jui Chang • Jr-Chang Chen • Lung-Pin Chen • Hsin-Hung Chou • Reijer Grimbergen • Hung Guei • Matej Guid • Tsuyoshi Hashimoto • Ryan Hayward • Kuo-Chan Huang • Hiroyuki Iida • Nicolas Jouandeau • Tomoyuki Kaneko • Jakub Kowalski • Sylvain Lagrue • Kiminori Matsuzaki • Martin Mueller • Todd Neller • Diego Perez Liebana • Eric Piette • Spyridon Samothrakis • Dennis J. N. J. Soemers • Matthew Stephenson • Shogo Takeuchi • Ruck Thawonmas • Michael Thielscher • Jaco van de Pol • Jonathan K. Vis • Jean-Noël Vittaut • Ting Han Wei • Mark H. M. Winands • I-Chen Wu • Ti-Rong Wu • Shi-Jim Yen • Kazuki Yoshizoe Advisory Committee • Cameron Browne, Maastricht University, The Netherlands • Akihiro Kishimoto, IBM Research, Tokyo, Japan • Jonathan Schaeffer, University of Alberta, Canada Contact All questions about submissions should be emailed to cg2024(@)easychair.org. PS. Remove '()' around '@'. | ||||||||||||||||||
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