ACG: Advances in Computer Games

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Past:   Proceedings on DBLP

Future:  Post a CFP for 2024 or later   |   Invite the Organizers Email

 
 

All CFPs on WikiCFP

Event When Where Deadline
ACG 2023 Advances in Computer Games
Nov 28, 2023 - Nov 30, 2023 Virtual Sep 21, 2023
ACG 2021 Advances in Computer Games
Nov 23, 2021 - Nov 25, 2021 Virtual Sep 20, 2021
ACG 2019 Advances in Computer Games
Aug 11, 2019 - Aug 13, 2019 Macao, China May 26, 2019
ACG 2017 Advances in Computer Games 2017
Jul 3, 2017 - Jul 5, 2017 Leiden, the Netherlands Mar 27, 2017
ACG 2015 Advances in Computer Games 2015
Jul 1, 2015 - Jul 3, 2015 Leiden, the Netherlands Mar 1, 2015
ACG 2011 Advances in Computer Games 13 Conference
Nov 20, 2011 - Nov 22, 2011 Tillburg, The Netherlands Sep 1, 2011
 
 

Present CFP : 2023

The Advances in Computer Games conference (ACG 2023) will be held online this year November 28-30 2023. ACG is an internationally renowned conference that publishes computer-based studies of games. Its history goes back to the inaugural event held in Edinburgh in 1975, making this the longest ongoing game AI conference.

Conference attendance to view all talks will be free.

(New!)
Registration is open!
We will have four keynote speeches and 14 paper presentations.
For more detailed information about the registration and the schedule, please check at the following link.
https://jstorage.box.com/s/t35l7wmnprm1wchtmqjkifcqae3vgb1t


Topics of interest include, but are not limited to:

• The current state of game-playing programs for classic and modern board games, card games, puzzles, virtual/casual/video games, etc.
• General game playing
• Artificial intelligence and machine learning for games
• The history of computers in game-based research
• New theoretical developments in game-related research
• New and enhanced algorithms for search and knowledge acquisition
• Automated game design and evaluation
• Social aspects of computer games
• Scientific contributions produced by the study of games
• Cognitive research of how (and why) humans play games and puzzles
• Capture and analysis of game data
• Mathematical insights into games

Keynote Speakers

• Frank Lantz (https://gamecenter.nyu.edu/faculty/frank-lantz)
• Tristan Cazenave (https://www.lamsade.dauphine.fr/~cazenave/index.php)
• Martin Mueller (http://webdocs.cs.ualberta.ca/~mmueller)
• Hiroyuki Iida (https://fp.jaist.ac.jp/public/Default2.aspx?id=429&l=1)

Submission

Papers must be written in English and can be up to 10 pages in length (including references).

Please conform to the LNCS style (https://www.springer.com/gp/computer-science/lncs/conference-proceedings-guidelines).
LaTeX preferred (Overleaf template available at https://www.overleaf.com/latex/templates/springer-lecture-notes-in-computer-science/kzwwpvhwnvfj#.WuA4JS5uZpi).

Submit a PDF version of your paper via EasyChair (https://easychair.org/conferences/?conf=acg2023).
The proceedings will be published by Springer as a volume in their LNCS series.

Dates

• Submission due: September 11, 2023 --) September 21, 2023 (Extended)
• Notification due: October 23, 2023
• Final version due: November 10, 2023
• Conference: November 28-30, 2023

Program Co-Chairs

• Michael Hartisch, University Siegen, Germany
• Chu-Hsuan Hsueh, Japan Advanced Institute of Science and Technology, Japan

Program Committee

• Yngvi Bjornsson
• Bruno Bouzy
• Tristan Cazenave
• Lung-Pin Chen
• Reijer Grimbergen
• Ryan Hayward
• Hiroyuki Iida
• Nicolas Jouandeau
• Tomoyuki Kaneko
• Jakub Kowalski
• Sylvain Lagrue
• Martin Mueller
• Todd Neller
• Mark J. Nelson
• Diego Perez Liebana
• Eric Piette
• Matthew Stephenson
• Ruck Thawonmas
• Michael Thielscher
• Jonathan K. Vis
• Ting Han Wei
• Mark H. M. Winands
• Ti-Rong Wu
• I-Chen Wu
• Kazuki Yoshizoe

Advisory Committee

• Cameron Browne, Maastricht University, The Netherlands
• Akihiro Kishimoto, IBM Research, Tokyo, Japan
• Jonathan Schaeffer, University of Alberta, Canada

Contact

All questions about submissions should be emailed to acg2023(@)easychair.org.
PS. Remove '()' around '@'.
 

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